Tired of slow farming and tiny stacks? Let’s boost gather rate and stack size on your V Rising server in minutes. On Oxygenserv, it’s clean and easy from the panel.
Prerequisites
- Access to your Oxygenserv panel (login and password)
- V Rising installed on your slot and able to start
- A modern browser for the config editor
- Your target values ready (e.g.,
InventoryStacksModifier = 3.0) - 5 minutes of downtime (the server must be stopped)
Detailed steps
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Log in and cleanly stop the server
Log in to the Oxygenserv panel and open the Console or Home page. Click the red “Stop” button. Wait for the logs to show completion (e.g., “Server shutdown complete”) or the status to switch to “Stopped.” If it hangs, use “Force Stop” and wait 10–20 seconds. Don’t edit files until the server is fully stopped. -
Open the game configuration files
Go to “Files” > “Config Editor” and select “Game Settings.” This opensServerGameSettings.json(where we’ll make changes). If you also seeServerHostSettings.json, ensure the preset is Custom: open it and set"GameSettingsPreset": "Custom". If not set to Custom, your values won’t be applied on restart. -
Increase stack size (inventory)
InServerGameSettings.json, find"InventoryStacksModifier". Default is often1.0; raise it to allow more items per slot. Example:"InventoryStacksModifier": 2.0for 2x stacks, or5.0for very comfy stacks. Use a decimal with a dot, not a comma (e.g.,2.5is valid). If you get an “unexpected character” error at startup, it’s likely a JSON typo (missing comma or wrong quotes). -
Boost gather rate (resource yield)
Still inServerGameSettings.json, tune global material yield with"MaterialYieldModifier_Global". Example:"MaterialYieldModifier_Global": 2.0to double wood, stone, etc. For blood essence, change"BloodEssenceYieldModifier": 1.5to2.0as needed. You can also tweak loot with"DropTableModifier_General"and"DropTableModifier_Missions"(e.g.,1.5for +50%). Avoid extreme values (like50.0) or you’ll break progression and bloat inventories. -
Save, restart, and verify in-game
Click “Save” (green button top-right), then return to Console and press “Start.” Wait for “Server started” in the logs before joining. Chop a tree or mine a rock to compare yields; if you set2.0, expect roughly double resources. Try stacking a material to confirm the new max. If nothing changed, re-check"GameSettingsPreset": "Custom"and that you edited the correct file.
Tips & optimization
– Solo/Duo: InventoryStacksModifier = 3.0–5.0, MaterialYieldModifier_Global = 2.0–3.0, BloodEssenceYieldModifier = 1.5–2.0 to cut grind.
– Public PvE: aim for InventoryStacksModifier = 2.0–3.0, MaterialYieldModifier_Global = 1.5–2.0, keep DropTableModifier_General ≤ 2.0 for balance.
– PvP: stay modest (e.g., InventoryStacksModifier = 2.0, MaterialYieldModifier_Global = 1.5). Too much loot crushes the economy and shortens seasons.
– Always use a dot for decimals (e.g., 2.25). Before big edits, download a backup of ServerGameSettings.json for quick rollback.
– Beyond 5.0 stacks and 3.0 yields, fun often drops and the economy inflates. Tune gradually.
FAQ
My changes don’t apply. What did I miss?
First, ensure ServerHostSettings.json has "GameSettingsPreset": "Custom". Confirm you clicked Save before restarting and that you edited ServerGameSettings.json. If the server fails to start, check logs for a JSON error, fix quotes/commas, save, and restart.
Do I need to wipe the world?
No. These settings apply on the next restart. New harvests follow the new yields immediately. For stacks, the cap increases and you can merge existing piles to benefit.
What values are “safe” to use?
Technically high values work, but staying ≤ 5.0 for stacks and ≤ 3.0 for yields keeps progression enjoyable. Increase in small steps (e.g., +0.5) and adjust from player feedback.
You’re set to play more and grind less. Tweak smart, listen to your players, and relaunch with settings that keep the server fun and fresh.